C++ Pass Structures to a Function
π§© C++ Pass Structures to a Function
In C++, a structure (struct) can be passed to a function in three main ways:
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Pass by value
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Pass by reference
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Pass by pointer
Each method has different behavior and use cases.
πΉ 1. Pass Structure by Value
A copy of the structure is passed.
Changes inside the function do NOT affect the original structure.
β Safe
β Slower for large structures
πΉ 2. Pass Structure by Reference (Recommended)
The function works on the original structure.
β Fast
β No copy
β Most commonly used
πΉ 3. Pass Structure by Pointer
Address of the structure is passed.
β Flexible
β Needs dereferencing (->)
πΉ 4. Read-Only Structure (const Reference)
Use when you donβt want to modify the structure.
β Safe
β Efficient
πΉ 5. Pass Array of Structures to a Function
Call:
πΉ 6. Return Structure from a Function
β Modern compilers optimize copying (RVO)
π Comparison
| Method | Original Modified? | Performance |
|---|---|---|
| By value | β No | Slower |
| By reference | β Yes | Fast |
| By pointer | β Yes | Fast |
β Common Mistakes
β Correct:
π Summary
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Structures can be passed by value, reference, or pointer
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Pass by reference is usually best
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Use
const &for read-only access -
Arrays of structures are passed like arrays
